Duration: 2:02 minutes Accession No: TWCMS : 2009.5
This story has been viewed 1636 times
Summary Jo has been a live-roleplayer for sixteen years now. This story explains how she got into the hobby, how it works, and what she gets out of it.
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Video transcript
When I was six, a neighbour came to invite my brother over to play
something new - a tabletop roleplaying game, Dungeons and Dragons.
When I asked if i could come too, my brother retorted "no, you're too
young!" Of course, from that moment i was determined to join in, and prove
i was nothing of the sort. Although initially I had to work out all the sums by
hand, my imagination was fired up and i kept on playing.
But that was just the start. Fast forward twelve years to Newcastle
University freshers fair, where i was stopped in my tracks by the sight of a
tall man with long purple hair and a huge drinking horn full of beer, behind a
table strewn with armour and mysterious objects. I exchanged a glance
with the girl standing next to me, and almost as one we wondered -
"Whatever is he doing....?"
That Saturday night, while most of my student cohort hit the pubs and clubs
of Newcastle, I found myself in Jesmond Dene, wearing a borrowed tabard
and brandishing a foam and latex sword at a parade of goblins and
zombies. I was hooked.
The hobby has been described as "crosscountry pantomime", but there are
many different sides to live roleplay, limited only by the collective
imagination of the participants. People do it for all sorts of reasons - for me,
the key is what I call emotional bungee jumping - exploring different
characters, whether world weary, scatterbrained, pious or devious, and
experiencing a version of high intensity situations and emotions, all from a
position of safety.
Live roleplaying can take over your life. It's certainly taken over my house,
especially now that I also make props for sale to other players.
My mother said it would never last, but sixteen years on, here I still am,
keen as ever to play my part in creating and exploring other worlds.